HAIMNEY GALLERY Trafalgar 70, Barcelona.

ESP.  Haimney Gallery es un espacio integral para desarrollar nuestros distintos aspectos como seres humanos en un entorno estimulante que une arte, tecnología y comunidad. Abrimos la galería con una propuesta que nos acerque a todxs con la intención de eliminar las barreras sociales.

Haimney es un punto de encuentro que atrae a creativos de todo el espectro artístico: artistas plásticos, artistas visuales, diseñadores, intérpretes, diseñadores de moda y músicos. Se nutre de la sinergia creada por el trabajo colectivo, con un enfoque de pensamiento crítico que impulsa el desarrollo personal, su crecimiento se basa en la potenciación de la educación.

Nuestro objetivo es crear una experiencia inclusiva e inmersiva utilizando ecosistemas análogos y digitales para lograr resultados significativos, en el ámbito cultural, social y profesional.

. Haimney Gallery is an integral space to develop our different aspects as human beings in a stimulating environment that unites art, technology and community. We opened the gallery with a proposal that brings us all together with the intention of eliminating social barriers.

Haimney is a meeting point that attracts creatives from across the artistic spectrum: visual artists, visual artists, designers, performers, fashion designers and musicians. It thrives on the synergy created by collective work, with a critical thinking approach that drives personal development, its growth is based on empowering education.

Our goal is to create an inclusive and immersive experience using analog and digital ecosystems to achieve meaningful results, culturally, socially and professionally.

CAT. Haimney Gallery és un espai integral per desenvolupar els nostres diferents aspectes com a éssers humans en un entorn estimulant que uneix art, tecnologia i comunitat. Obrim la galeria amb una proposta que ens acosti a tots i totes amb la intenció d'eliminar les barreres socials.

Haimney és un punt de trobada que atrau creatius de tot l'espectre artístic: artistes plàstics, artistes visuals, dissenyadors, intèrprets, dissenyadors de moda i músics. Es nodreix de la sinergia creada pel treball col·lectiu, amb un enfocament de pensament crític que impulsa el desenvolupament personal, el seu creixement es basa en la potenciació de l'educació.

El nostre objectiu és crear una experiència inclusiva i immersiva utilitzant ecosistemes anàlegs i digitals per aconseguir resultats significatius, en l'àmbit cultural, social i professional.

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Haimney Gallery, Barcelona, España.



Por: Aliaksandra (Sasha) Smirnova

DIAS: 16, 23 y 30 de OCTUBRE. 

HORA: 18 a 21 hs. 


INSCRIBITE AQUÍ ó escríbenos.

If we ruled the world... is a strategy workshop in which players rethink global systems using tools from speculative scenario planning. The live session updates Buckminster Fuller’s World Game, proposed in 1961, for the era of the global crisis and economic emergency. During the workshop, participants will analyze current problems, identify trends while imagining probable, possible, and preferable future scenarios for our current crisis. In the end, we will negotiate preferable futures and develop strategies that might get us there.

This course is based on a workshop developed in collaboration with Calum Bowden.

Fuller proposed the World Game as an information system that makes the resources around the world visible so they might be acted on. By adapting ideas from the World Game, we hope to address issues related to the ongoing public health situation, labour crisis, and shifts in the distribution of power between states and corporations. We aim to create space for imagining new models of governance and collectivity.

Participants will work in dynamic groups — their configurations will change, so each student will have a chance to work with different members over the course of the class. By doing that, we aim to encourage further collaborations and connections between the participants.

Throughout this workshop, participants will learn analytical and creative thinking skills while focusing on speculative design and worldbuilding techniques. We will imagine possible future worlds based on the reality we’re living now. Participants will also learn how to identify and address particular issues and prototype design solutions for them.

Speculative design is a tool proposed by Anthony Dunne and Fiona Raby to create not only designed objects but also ideas. They suggest seeing design as a process of addressing big societal issues speculating about how things could be—to open debate and discussion about the kinds of futures people would wish for or run from.

Worldbuilding techniques are tools typically used in creating fantasy worlds, where an imaginary setting has coherent qualities such as history, geography, ecology, etc. In this course, we will introduce the participants to the general methods of worldbuilding and learn how to implement them in the design process.

This course is based on a workshop developed in collaboration with Calum Bowden.

----------> LONG.

The workshop will be divided in three days and five acts.

DAY 1 - 3H

Act 1: A moment to get to know each other

This first act is about getting to know each other and learning about everyone’s background and expectations. What brought you to this Workshop? What is it that you hope to learn and practice? We’ll also give a general overview of the course and share ideas, examples, and resources focusing on speculative design theory, scenario building methodologies, and Fuller’s ideas for the World Game.

Act 2: Context and trends

The first act is aimed to set up the context by researching trends. Participants will work in smaller groups. Each group will be assigned with a “layer” (e.g. economy, geopolitics, energy, etc.) to research recent trends related to their layer. For example, a trend for the economy layer could be current global lockdown and for the politics layer increasing governmental control due to the pandemic. After the research, the groups will share their outcomes with the rest of the class.

DAY 2 - 3H

Act 3: Probable futures

During the third act, students will explore connections between different trends identifying problems. The main question is: what will most likely happen in the future if nothing changes? Participants will change their groups and cross-connect previously identified trends. Following the previous examples for economy and politics layers, a potential problem could be rising protests due to the economic instability after the pandemic and as a response to this - normalization of strict governmental control.

Act 4: Possible and preferable futures

The fourth act will be dedicated to speculating on possible scenarios. What are the alternatives to the previously identified problems? What futures, based on where we are now, can we imagine? Participants will change their groups to imagine multiple scenarios based on previously identified trends and problems. Afterwards, they will present their ideas to the bigger group and collectively negotiate a preferable future.

DAY 3 - 4H

Act 5: Means and strategies

The fifth act is dedicated to designing strategies to bring these preferable futures into reality. Participants will work in smaller groups and think about mediums that can contribute to achieving this future. The medium can be a zine, a political party, a device, a game, or anything that can be developed online. As an outcome, each group will create a prototype for their medium. As an outcome, each group will create a prototype for their medium.

ABOUT: Aliaksandra (Sasha) Smirnova

Aliaksandra (Sasha) Smirnova is an artist with a background in architecture and urban research. Through her artistic practice, she explores political, social and emotional dimensions of emerging technologies working with digital and time-based media, live performances and interactive installations. Her works have been presented and shown at Strelka Institute and Moscow Urban Forum (Moscow); Royal Academy of Arts (London); MAO (Ljubljana); IAM Weekend, Haimney Gallery, Mutek Festival (Barcelona); BloxHUB (Copenhagen); CTM festival (Berlin); Färgfabriken (Stockholm); Vapaan Taiten Tila and Black Box (Helsinki); Haishang Cultural Centre of Shanghai, and others.