HAIMNEY GALLERY Trafalgar 70, Barcelona.

    Creemos en el influencia de la experiencia, del arte, la ciencia y del oficio para desarrollar nuestros distintos aspectos como seres humanos.

Proponemos hacerlo en un entorno estimulante donde todo el proceso creativo; Aprender la técnica, idear el concepto y manifestar la pieza se realizarán en la propia escena artística de la ciudad.

Abrimos la galería a todos con esta nueva propuesta, para estar cerca de aquellos a los que admiramos y con los quienes queremos crecer a la par.


We believe in the influence of experience, art, science and trade to develop our different aspects as human beings.

We propose to do it in a stimulating environment where the whole creative process; Learning the technique, devising the concept and manifesting the piece is done in the city's own artistic scene.

We open the gallery to everyone with this new proposal, to be close to those we admire and with whom we want to grow alongside.


Creiem en el influència de l'experiència, de l'art, la ciència i de l'ofici per desenvolupar els nostres diferents aspectes com a éssers humanos.Proponemos fer-ho en un entorn estimulant on tot el procés creatiu; Aprendre la tècnica, idear el concepte i manifestar la peça es realitzaran en la pròpia escena artística de la ciutat.

Obrim la galeria a tots amb aquesta nova proposta, per estar a prop d'aquells als que admirem i amb els qui volem créixer al mateix temps.

︎ Email
Haimney Gallery, Barcelona, España.



Por: Aliaksandra (Sasha) Smirnova

DIAS: 16, 23 y 30 de OCTUBRE. 

HORA: 18 a 21 hs. 


INSCRIBITE AQUÍ ó escríbenos.

If we ruled the world... is a strategy workshop in which players rethink global systems using tools from speculative scenario planning. The live session updates Buckminster Fuller’s World Game, proposed in 1961, for the era of the global crisis and economic emergency. During the workshop, participants will analyze current problems, identify trends while imagining probable, possible, and preferable future scenarios for our current crisis. In the end, we will negotiate preferable futures and develop strategies that might get us there.

This course is based on a workshop developed in collaboration with Calum Bowden.

Fuller proposed the World Game as an information system that makes the resources around the world visible so they might be acted on. By adapting ideas from the World Game, we hope to address issues related to the ongoing public health situation, labour crisis, and shifts in the distribution of power between states and corporations. We aim to create space for imagining new models of governance and collectivity.

Participants will work in dynamic groups — their configurations will change, so each student will have a chance to work with different members over the course of the class. By doing that, we aim to encourage further collaborations and connections between the participants.

Throughout this workshop, participants will learn analytical and creative thinking skills while focusing on speculative design and worldbuilding techniques. We will imagine possible future worlds based on the reality we’re living now. Participants will also learn how to identify and address particular issues and prototype design solutions for them.

Speculative design is a tool proposed by Anthony Dunne and Fiona Raby to create not only designed objects but also ideas. They suggest seeing design as a process of addressing big societal issues speculating about how things could be—to open debate and discussion about the kinds of futures people would wish for or run from.

Worldbuilding techniques are tools typically used in creating fantasy worlds, where an imaginary setting has coherent qualities such as history, geography, ecology, etc. In this course, we will introduce the participants to the general methods of worldbuilding and learn how to implement them in the design process.

This course is based on a workshop developed in collaboration with Calum Bowden.

----------> LONG.

The workshop will be divided in three days and five acts.

DAY 1 - 3H

Act 1: A moment to get to know each other

This first act is about getting to know each other and learning about everyone’s background and expectations. What brought you to this Workshop? What is it that you hope to learn and practice? We’ll also give a general overview of the course and share ideas, examples, and resources focusing on speculative design theory, scenario building methodologies, and Fuller’s ideas for the World Game.

Act 2: Context and trends

The first act is aimed to set up the context by researching trends. Participants will work in smaller groups. Each group will be assigned with a “layer” (e.g. economy, geopolitics, energy, etc.) to research recent trends related to their layer. For example, a trend for the economy layer could be current global lockdown and for the politics layer increasing governmental control due to the pandemic. After the research, the groups will share their outcomes with the rest of the class.

DAY 2 - 3H

Act 3: Probable futures

During the third act, students will explore connections between different trends identifying problems. The main question is: what will most likely happen in the future if nothing changes? Participants will change their groups and cross-connect previously identified trends. Following the previous examples for economy and politics layers, a potential problem could be rising protests due to the economic instability after the pandemic and as a response to this - normalization of strict governmental control.

Act 4: Possible and preferable futures

The fourth act will be dedicated to speculating on possible scenarios. What are the alternatives to the previously identified problems? What futures, based on where we are now, can we imagine? Participants will change their groups to imagine multiple scenarios based on previously identified trends and problems. Afterwards, they will present their ideas to the bigger group and collectively negotiate a preferable future.

DAY 3 - 4H

Act 5: Means and strategies

The fifth act is dedicated to designing strategies to bring these preferable futures into reality. Participants will work in smaller groups and think about mediums that can contribute to achieving this future. The medium can be a zine, a political party, a device, a game, or anything that can be developed online. As an outcome, each group will create a prototype for their medium. As an outcome, each group will create a prototype for their medium.

ABOUT: Aliaksandra (Sasha) Smirnova

Aliaksandra (Sasha) Smirnova is an artist with a background in architecture and urban research. Through her artistic practice, she explores political, social and emotional dimensions of emerging technologies working with digital and time-based media, live performances and interactive installations. Her works have been presented and shown at Strelka Institute and Moscow Urban Forum (Moscow); Royal Academy of Arts (London); MAO (Ljubljana); IAM Weekend, Haimney Gallery, Mutek Festival (Barcelona); BloxHUB (Copenhagen); CTM festival (Berlin); Färgfabriken (Stockholm); Vapaan Taiten Tila and Black Box (Helsinki); Haishang Cultural Centre of Shanghai, and others.